Happy Solar2Day everyone!
Exactly a year ago we pivoted from the failing business model of Corona Labs/Corona SDK and moved towards completely free, transparent and open source Solar2D. What a ride it has been so far! We established a strong financial foundation for the future of the engine, completely transitioning to an open build pipeline which already produced 54 releases with major changes, improvements and bug fixes.
Solar2D Community was nothing but exceptional this year. Support from you folks is what gets the engine going, be it sponsorships, replies on forums and discord or kind words. Community is what enabled this transition.
Today I have one big announcement. We have our first hire. Yes, you heard that right, Solar2D paid team just doubled in size I was able to hire Vitaly, developer behind initial linux and html5 implementations. His focus is on supporting Nintendo Switch, which should come soon.
We have a lot planned for next year. Among other updates, major core platforms improvements: supporting Google Play asset delivery, rework of build system for Apple platforms, asset packaging and others. Currently I am working on updating Android to recent target API level to support latest plugins with Google Play for Kids compliant libraries. This should drop after testing is done over next couple days.
I am humbled and honoured that I can continue working on the engine I love. Thank you so much for your ongoing support.
Vlad
Solar2D