(cross-posted from the discord channel)
Hello,
I’m thinking of getting back into Solar2D – it’s been a looong time (used to be a very active Corona user from like 2010-2013ish). Was hoping someone could chime in to respond to some questions/concerns I have:
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How reliable are various platform builds? (ie. if Android, iOS, or macOS release an update), how well does Solar2D support required changes for these platforms? I remember in the past every iOS/mac update brought upon a bunch of breakages that needed to be updated/fixed in the core before builds would start working properly again.
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Are the IAP/Ads plugins reliable/easy to get working? For example Godot is touted as “the” Unity alternative, yet it has tons of issues when it comes to its mobile plugins so it seems to be primarily focused on desktop games.
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How is the “bus factor” with Solar2D? ie. is it mostly a one-man shop or is the community pretty good with maintaining it? How confident are you in Solar2D’s future if something happened to the main developer(s), they lose interest, life happens, etc. ?
I really want to use Solar2D (instead of Unity) for my upcoming projects but don’t want to get bit by any of these issues after spending significant amount of development time. I appreciate any responses!
My target platforms are Android, iOS, Windows, Linux, macOS (don’t need HTML5 or console for now)
(as a side note if Solar2D ends up meeting my requirements I’d likely start contributing to the community as time permits, after I’ve re-learned the ins/outs of the engine and got caught up with all the updates over the past decade)