[SOLVED] Android build stops when trying to require "inputHandler"

I have a game that works fine when running on the simulator but it stops when it reach the line require “inputHandler” when run on device. I found this out by using this method. It doesn’t even enter the file since I can’t get any prints out of it.

I’ve tried commenting out everything in the file but it still doesn’t work. Can it have something to do with the name “inputHandler”?

[import]uid: 129450 topic_id: 23048 reply_id: 323048[/import]

I found some bugs in the code where I had forgotten to change function calls from . to : after having rewritten my code earlier, this didn’t solve the problem though. [import]uid: 129450 topic_id: 23048 reply_id: 92782[/import]

Finally got around to try different file names and while inputHelper.lua didn’t work either touchHelper.lua actually did so I assume Corona is sensetive about the word input. [import]uid: 129450 topic_id: 23048 reply_id: 92998[/import]