Just found that the capture screen functions do not work anymore in graphics 2.0 as they should.
I used this code (in graphics 1) to capture the whole screen:
local screenCap = display.captureScreen() display.save( screenCap, "moment.jpg", system.TemporaryDirectory ) screenCap:removeSelf()
Now, this captures only about 1/4 of the right bottom of the screen.
Best solution I found is this but the image is missing about 50px top and bottom:
display.save( display.currentStage, { filename=picName, baseDir=system.TemporaryDirectory, isFullResolution=true } )
Also tried a lot of different combinations of display.captureBounds(screenBounds) but this function really behaves crazy .
So, is there a way to capture the WHOLE screen in graphics 2.0 ???
(it is a bit hard to explain our customer that something that worked in their app now doesn’t) :wacko:
Using daily build 2179, tried on simulator and Android.
rob
February 16, 2014, 6:48pm
2
Can you provide a working sample that demonstrates this along with your build.settings and config.lua?
I am really sorry for the false alarm.
It still works. My teammate changed the config.lua to fixed width/height, (960/640) and that broke it.
Now back to ultimate config.lua and it works.
Regards,
Damir.
rob
February 16, 2014, 6:48pm
4
Can you provide a working sample that demonstrates this along with your build.settings and config.lua?
I am really sorry for the false alarm.
It still works. My teammate changed the config.lua to fixed width/height, (960/640) and that broke it.
Now back to ultimate config.lua and it works.
Regards,
Damir.
joe528
April 18, 2014, 7:29am
6
Hey, I just found out I also only capture “1/4 of the right bottom of the screen.”, exactly the same as you described in the first message.
My config lua is this:
local aspectRatio = display.pixelHeight / display.pixelWidth application = { content = { width = aspectRatio \> 1.5 and 800 or math.ceil( 1200 / aspectRatio ), height = aspectRatio \< 1.5 and 1200 or math.ceil( 800 \* aspectRatio ), scale = "letterBox", fps = 60, imageSuffix = { ["@2x"] = 1.3, }, }, }
I tested it on Simulator & iPad 4. I only get 1/4 of the screen.
Are you sure it’s how you fixed the problem by changing to ultimate config.lua?! Why is this related to this problem? Fix width/height should be fine too. Maybe something else?
joe528
April 18, 2014, 7:58am
7
I think I know why.
The captured display group is actually put at (0, 0) by default (center align), so it appears as 1/4 of the right bottom screen.
And display.save() can only save the display object that is on the screen, so I thought the function only captured 1/4.
Anyway…
another false alarm!
joe528
April 18, 2014, 7:29am
8
Hey, I just found out I also only capture “1/4 of the right bottom of the screen.”, exactly the same as you described in the first message.
My config lua is this:
local aspectRatio = display.pixelHeight / display.pixelWidth application = { content = { width = aspectRatio \> 1.5 and 800 or math.ceil( 1200 / aspectRatio ), height = aspectRatio \< 1.5 and 1200 or math.ceil( 800 \* aspectRatio ), scale = "letterBox", fps = 60, imageSuffix = { ["@2x"] = 1.3, }, }, }
I tested it on Simulator & iPad 4. I only get 1/4 of the screen.
Are you sure it’s how you fixed the problem by changing to ultimate config.lua?! Why is this related to this problem? Fix width/height should be fine too. Maybe something else?
joe528
April 18, 2014, 7:58am
9
I think I know why.
The captured display group is actually put at (0, 0) by default (center align), so it appears as 1/4 of the right bottom screen.
And display.save() can only save the display object that is on the screen, so I thought the function only captured 1/4.
Anyway…
another false alarm!