Hi,
I try to create an universal build for iPad/iPhone, and have 3 different icons created in the main directory:
icon.png (57x57 px)
icon@2x.png (114 x 114 px)
icon-72.png (72 x 72 px)
This is my build.settings:
settings = {
orientation =
{
default = "landscapeRight",
supported = { "landscapeLeft", "landscapeRight"}
},
iphone =
{
plist=
{
UIPrerenderedIcon = true,
UIStatusBarHidden = true,
MinimumOSVersion="3.2.0",
UIApplicationExitsOnSuspend = false,
CFBundleIconFile = "icon.png",
CFBundleIconFiles = {
"icon.png" ,
"icon@2x.png" ,
"icon-72.png"
},
},
},
}
All 3 icons are in the main directory.
When compiling, i get an validation error:
warning: Icon specified in the Info.plist not found under the top level app wrapper: icon.png (-19007)
warning: Icon specified in the Info.plist not found under the top level app wrapper: icon.png (-19007)
warning: Icon specified in the Info.plist not found under the top level app wrapper: icon.png (-19007)
warning: Icon specified in the Info.plist not found under the top level app wrapper: icon.png (-19007)
warning: iPhone/iPod Touch: icon-72.png: icon dimensions (72 x 72) don’t meet the size requirements. The icon file must be 57x57 pixels, in .png format (-19014)
What am i doing wrong here?
[import]uid: 50459 topic_id: 13257 reply_id: 313257[/import]