[SOLVED] Help with rotating dial

Hi,

I’m trying to rotate a safe dialer when the user touches the dialer in a circle. As soon as i touch the dialer, i save the x-value. In the move phase of the event, i check if the new x-value = smaller then the old x-value. If so, if the difference is more then 10, i rotate the dialer with rotation = rotation - 6.

So far so good. Only problem is, it only works in the upper half of the dialer (circle).

I know it has something todo with checking the y-value too, but i can’t figure it out. here’s the code i got so far:

function AddsEvent(event)  
  
if event.phase == "began" then  
 print("began")  
 StartX = event.x  
elseif event.phase == "moved" then  
 print("moved"..event.x)  
 print("old-X"..StartX)   
 if event.x \< StartX then  
 if (StartX-event.x) \> 10 then  
 print ("Rotate left, diff: "..(StartX-event.x))  
 event.target.rotation = event.target.rotation - 6  
 StartX = event.x  
 end   
 else  
 if (event.x-StartX) \> 10 then  
 print ("Rotate right, diff: "..(StartX-event.x))  
 event.target.rotation = event.target.rotation + 6  
 StartX = event.x  
 end   
 end   
  
elseif event.phase == "ended" then  
 print("ended")  
  
end  

Anyone? [import]uid: 50459 topic_id: 19071 reply_id: 319071[/import]

Found solution here:

http://developer.anscamobile.com/forum/2011/10/11/rotate-objetects-finger [import]uid: 50459 topic_id: 19071 reply_id: 73842[/import]