Hi Danny!
Thanks for replying, and I know it took a while… 
I am now on the new public release and I’m still experiencing the same problem. But I think I have figured out what the problem/bug is.
local function onRowTouch( event )
-- CHANGE STORYBOARD SCENE
local options =
{
params = {itemNumber = event.index}
}
storyboard.gotoScene( "item", options )
return true
end
This changes the scene without executing the code below storyboard.gotoScene (here it’s the “return true”). So I need to add an separate touch event listener to an object below my tableview which acts as my onRowTouch function. Like this:
local function onRowTouch( event )
-- SET ITEMNUMBER
options =
{
params = {itemNumber = event.index}
}
end
-- AND THEN THE OTHER LISTENER FUNCTION
local function returnTrue()
print("RETURNING TRUE")
if options then
storyboard.gotoScene("item", options)
end
return true
end
I don’t know why this 2nd approach works while the first one does not. I am looking forward to hearing from you guys.
Thanks! [import]uid: 113596 topic_id: 27202 reply_id: 112932[/import]