Hi guys, I’ve inserted a slider and I want to pass its current value inside a function in the same scene.
The code I used to make the slider is:
local function sliderListener( event ) local value = event.value end local slider = widget.newSlider { top = \_H/2+90, left = \_W/2-100, width = 200, value = 70, listener = sliderListener }
while the function where I wanna pass “value” variable in is:
function decreaseRect() if(v \> - value) then rect.y = rect.y - 10 end end
function decreaseRect( value ) if(v \> - value) then rect.y = rect.y - 10 end end local function sliderListener( event ) local value = event.value decreaseRect(value) end local slider = widget.newSlider { top = \_H/2+90, left = \_W/2-100, width = 200, value = 70, listener = sliderListener }
Something like that. I don’t know what v is and why you’re comparing it negative value.
function decreaseRect( value ) if(v \> - value) then rect.y = rect.y - 10 end end local function sliderListener( event ) local value = event.value decreaseRect(value) end local slider = widget.newSlider { top = \_H/2+90, left = \_W/2-100, width = 200, value = 70, listener = sliderListener }
Something like that. I don’t know what v is and why you’re comparing it negative value.