I’ve created a game that uses a random string of numbers to generate a random map. Each time I restart the game it randomizes just fine. That’s on the simulator. On an Android device it works as expected; pressing the home key suspends the game, and you return to where you left off, pressing the back key ends the game and it too randomizes correctly on restart.
On the iPad, every time I “start” the game, it delivers the same pattern time and again. And it isn’t like it is resuming where it left off; it returns to the beginning of the game, just with the same pattern as every other time I start it.
Am I missing something here? Is there something about iOS in general or the iPad specifically that caches a math.random call or something? [import]uid: 64596 topic_id: 19313 reply_id: 319313[/import]