I did it! Now, I’m trying to get it so that the when the pig collides with the coins, it gets rid of the coins. I’m not sure why this doesn’t work. Any ideas?
[lua]function createPig()
local pigsheet = sprite.newSpriteSheet(“visuals/game_pig.png”, 96, 96)
local pigset = sprite.newSpriteSet(pigsheet, 1, 6)
sprite.add (pigset, “pigmleft”, 1, 3, 250, 0)
sprite.add (pigset, “pigmright”, 4, 3, 250, 0)
pig = sprite.newSprite(pigset)
pig:setReferencePoint(display.TopLeftReferencePoint);
pig.x = display.contentWidth / 2 - 48
pig.y = 349
function collectProjectile(event)
if(event.phase == “ended”) then
if(event.other.type == “coinsilver”) then
event.other:removeSelf()
print(“Silver Coin!”)
elseif(event.other.type == “coingold”) then
event.other.removeSelf()
print(“Gold Coin!”)
elseif(event.other.type == “rock”) then
event.other.removeSelf()
print(“Rock!”)
end
end
end
pig:addEventListener(“collision”, collectProjectile)
end
function createProjectiles()
local projectilesheet = sprite.newSpriteSheet(“visuals/game_projectiles.png”, 48, 48)
local projectileset = sprite.newSpriteSet(projectilesheet, 1, 18)
sprite.add (projectileset, “coinsilver”, 1, 6, 250, 0)
sprite.add (projectileset, “coingold”, 7, 6, 250, 0)
sprite.add (projectileset, “rock”, 13, 6, 250, 0)
projectile = sprite.newSprite(projectileset)
physics.addBody(projectile)
projectile.isSensor = true
projectile.isFixedRotation = true
local chooseProjectile = math.random(0, 2)
if (chooseProjectile == 0) then
projectile.type = “coinsilver”
projectile:prepare(“coinsilver”)
projectile:play(“coinsilver”)
elseif (chooseProjectile == 1) then
projectile.type = “coingold”
projectile:prepare(“coingold”)
projectile:play(“coingold”)
elseif (chooseProjectile == 2) then
projectile.type = “rock”
projectile:prepare(“rock”)
projectile:play(“rock”)
end
local chooseLocation = math.random(0, 1)
projectile.y = 421
projectile.x = -24 + chooseLocation * 848
projectile:applyLinearImpulse(0.2 - (chooseLocation * 0.4), -math.random(3, 4) / 10, projectile.x, projectile.y)
leftButton:toFront()
rightButton:toFront()
return projectile
end[/lua] [import]uid: 103624 topic_id: 17976 reply_id: 68777[/import]