Domino Dog is the first app I’ve released since Launchpad Analytics were introduced, so I’ve been able to uncover some insights beyond that provided by Admob, OpenFeint, Facebook, and iTunes Connect. I thought it would be a good idea to share what I’ve found out.
Some useful information before I get into stats:
The game includes both OpenFeint and Game Center support. Both of them get a dedicated button. The user is prompted to use both of them when the game first starts.
The game lets you post progress to Facebook and Twitter. Both of them get a dedicated button.
The game was designed for an iPhone, but I used Corona’s scaling features to release it as a universal app for iPhone and iPad.
The game prompts the user to provide a review after a few levels have been played.
These statistics only cover the first day of availability, during which the game was downloaded by about 2300 unique users.
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LaunchPad only captured information on about 40% of users. There could be many reasons for this, including lack of internet connectivity, not playing the game after downloading it, or unknown bugs hahaha.
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25% of users used OpenFeint for high scores and achievements. Less than 0.1% for Game Center.
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20 users tried the “post to Facebook” feature. 0 used the “post to Twitter” one. In either case, it’s the equivalent of 0%
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Over 80% of users played the game on an iPad, not an iPhone.
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Users on an iPad spent over 5x as long playing than users on an iPhone.
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A couple of people left reviews despite the fact that at least half (if not almost all) users made it far enough in the game to be prompted to provide one. The equivalent of 0%.
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Despite Ads receiving prime placement at the top-center, very few users clicked through anyway. I’m convinced that unless your App is downloaded over a million times, you probably couldn’t afford to pay a single person using only Ad revenue.
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