I seem to have a problem with the quality of the graphics on the device and the simulator when coming from sprite sheets.
While talking this over with Andreas from Texture Packer he thinks that there might be some subpixelrendering in Corona that might be making the graphics blurry.
The second issue is when I scale sprites. It seems that Corona doesn’t take in to account padding in the scaling and this is cutting off some of the graphics when they are scaled down. Just a hypothesis.
Is anyone else seeing these issues?
Thanks
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