Some graphics 2 demo screenshots

I have the fortune to be part of the graphics 2 testing group, and (with the Corona team’s blessing) I’d like to share a few screenshots of some stuff I’ve been working on to help show off some of the functionality.

http://imgur.com/a/0RRhj

The blur looks sweet! Is it fast enough to do it real-time on the entire screen while playing the game?

So jealous, looks awesome!

[quote name=“naveen_pcs” post=“204144” timestamp=“1378993627”]The blur looks sweet! Is it fast enough to do it real-time on the entire screen while playing the game?[/quote]The blur does drop the frame rate there is no denying it. Wthout blur the game runs at an easy 60 fps with CPU to spare. With the blur applied it drops noticably but is hard to say by how much as I don’t currently have a FPS counter in. I’d guess at 15-20 fps but it is hard to say - the nature of the blur smooths it out so I could be very wrong.

I just did a quick and crude test (literally counting seconds in my head to see how long it takes to cover a set distance) and it appears that the full screen blur lowers the frame rate to a steady 30 fps - better than I’d hoped!

The blur looks sweet! Is it fast enough to do it real-time on the entire screen while playing the game?

So jealous, looks awesome!

[quote name=“naveen_pcs” post=“204144” timestamp=“1378993627”]The blur looks sweet! Is it fast enough to do it real-time on the entire screen while playing the game?[/quote]The blur does drop the frame rate there is no denying it. Wthout blur the game runs at an easy 60 fps with CPU to spare. With the blur applied it drops noticably but is hard to say by how much as I don’t currently have a FPS counter in. I’d guess at 15-20 fps but it is hard to say - the nature of the blur smooths it out so I could be very wrong.

I just did a quick and crude test (literally counting seconds in my head to see how long it takes to cover a set distance) and it appears that the full screen blur lowers the frame rate to a steady 30 fps - better than I’d hoped!