Some install to device help

I probably have everything completely out of sync here, but would like some help.

I have a valid certificate, can build apps with corona, and can get the app on to the device. Past that though, I can not get apps to actually launch without:

Application ‘xxx’ exited abnormally with signal 9: Killed

Here is my terrible setup, I am sure it is within these version numbers:

Xcode version was installed with the iOS 4.0 SDK
My test device is an old iPhone 3G with iOS 3.1.2
CoronaSDK release version (not game edition)

I want to test on 3.x devices definitely.

So I decided to test an app with the MovieClip sample. I can build it with my provisioning profile, install the app using Xcode organizer, and try and launch it. The first thing I notice is that the icon of the app is white, it has no icon even though Icon.png exists in that sample folder.

Also, I just tried getting the HelloWorld sample working, same problem. White icon, crash immediately after launching with the Killed line.

Cant say I know what needs to be updated here, some help would be appreciated!
[import]uid: 8541 topic_id: 2170 reply_id: 302170[/import]

I have fixed the issue.

It would appear that when I was first messing around with iPhone development, I installed xcode in to a non standard directory (something other than /Developer)

After trying to install my app in to the simulator, and having the exact same issue, I made the assumption that this must be an xcode problem.

I uninstalled my then xcode that came with the 4.0.1 distribution, and have installed the latest version, 3.2.4, in to the standard /Developer directory.

Xcode simulator works fine!
Moving to device works great!

So, perhaps to anyone that has installed xcode in to an odd directory, CoronaSDK requires the default directory. I bet there is a blurb in the documentation about that somewhere.

Cheers! [import]uid: 8541 topic_id: 2170 reply_id: 6595[/import]

I have just finished to install and run the hello world tutorial with free trial Corona SDK.
I have the same exact situation as originally described in this post. However, I have a normal out-of-the-box Xcode install(correct location), but the app still fails to launch on the device (iPhone 3G, running iOS 4.1). It runs fine on the Apple iPhone Simulator though.
Has anyone run into this issue?

Here is the crash log:

Thu Jan 20 17:45:36 Freds-iPhone-3G CommCenter[32] <notice>: still waiting after activation error<br>Thu Jan 20 17:45:38 Freds-iPhone-3G TimeAnimation[1291] <notice>: MS:Notice: Installing: TimeAnimation [TimeAnimation] (550.38)<br>Thu Jan 20 17:45:38 Freds-iPhone-3G TimeAnimation[1291] <notice>: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Activator.dylib<br>Thu Jan 20 17:45:38 Freds-iPhone-3G kernel[0] <debug>: launchd[1291] Builtin profile: container (sandbox)<br>Thu Jan 20 17:45:38 Freds-iPhone-3G kernel[0] <debug>: launchd[1291] Container: /private/var/mobile/Applications/871C12D9-66B8-4B64-9F3F-A8EEAEA259DF [69] (sandbox)<br>Thu Jan 20 17:45:40 Freds-iPhone-3G com.apple.launchd[1] (UIKitApplication:TimeAnimation[0x7ccb][1291]) <notice>: (UIKitApplication:TimeAnimation[0x7ccb]) Exited: Killed<br>Thu Jan 20 17:45:41 Freds-iPhone-3G com.apple.SpringBoard[27] <notice>: CoreAnimation: timed out fence 500<br>Thu Jan 20 17:45:41 Freds-iPhone-3G SpringBoard[27] <warning>: Application 'TimeAnimation' exited abnormally with signal 9: Killed<br>

Thanks! [import]uid: 23043 topic_id: 2170 reply_id: 17528[/import]

So, perhaps to anyone that has installed xcode in to an odd directory, CoronaSDK requires the default directory. I bet there is a blurb in the documentation about that somewhere.

Great catch, this is good to know about! I haven’t myself seen anything about this in the documentation. [import]uid: 12108 topic_id: 2170 reply_id: 17576[/import]

Same problem here. Apps run fine in the simulator but instantly crash on my iPad. xCode is in default directory. xCode simulator works too. [import]uid: 2344 topic_id: 2170 reply_id: 18417[/import]