What is really a upvalue?
Sometimes appear that have more than 60 values etc, but i dont understand and is a upvalue, is local variables?, functions? what it is really?
To clean up the memory of all my timers and transitions, only need to put it?
timerStash = {}
transitionStash = {}
function cancelAllTimers()
local k, v
for k,v in pairs(timerStash) do
timer.cancel( v )
v = nil; k = nil
end
timerStash = nil
timerStash = {}
end
--
function cancelAllTransitions()
local k, v
for k,v in pairs(transitionStash) do
transition.cancel( v )
v = nil; k = nil
end
transitionStash = nil
transitionStash = {}
end
or should use others things?
To remove all my objects of a level of my game only need to remove my locall group that have all my objects?
some like:
group:remove()
-- and group = nil or no?
Thanks for any little help [import]uid: 26056 topic_id: 22086 reply_id: 322086[/import]