Hi all
I’m almost finished my first Corona-based app, but there is still an issue of memory leakage in the end result i think, particularly when using movieclip
-is there a way to instance an image in memory so if i do 4 animations with the same image that it isn’t loaded into memory 4 times? (or is this already somehow handled?)
-similarly to above, movieclip aside how about repeating just normal display objects on-screen, are these all loaded per instance or just referenced?
-what’s the procedure for destroying a movieclip object? i get rid of event listeners, display.remove it then nil it, and yet there’s a very noticeable chugging of the game after a relatively short amount of time, so i’m assuming it’s something that I’m doing wrong? I’m hoping that’s it anyway, if there’s an issue with movieclip then I’ve rather a lot of work to redo in some other way
[import]uid: 71799 topic_id: 12698 reply_id: 312698[/import]