Some questions about Corona

Hi,

I’m a developer with a lot of Unity experience (6 released iOS games, most of which 2D, and 2 lite versions), and I’m also quite good with Flash (both as2 and as3).

Corona seems like a nice alternative for 2D games, but I have some questions:

  • When I build an app, do I need to deploy it on my device through iTunes? One of the nice things about Unity is that when you press build, it creates an xcode project and automatically opens this on the device.

  • It seems like Corona builds the app for me without building an xcode project that I can modify (even though it probably builds the project somewhere in the background). But what if I wanted to do some obj-c stuff like you can do with plugins in Unity? Say I want to add Game Center support myself. Is there any way I could do this?

  • What about framerate? If I make a platform-game (think Super Mario in level complexity), can I expect it to run at 60 fps?

  • How easy is it to support regular, retina and iPad graphics?

  • The two games I tested have an annoying rotation-effect when you rotate the screen (rotating black edges). Unity has that by default too but with some messing around you can turn it off. Can I turn it off in Corona too?

Thanks!

Mudloop [import]uid: 13340 topic_id: 4749 reply_id: 304749[/import]

Also, does anyone know of an OS X Lua editor/IDE that has auto-complete (preferably with my own functions/variables as well)? [import]uid: 13340 topic_id: 4749 reply_id: 15178[/import]