Hello Friends;
There are some ambiguous points I couldn’t precisely figure out about Build and Upload process.
When we are getting a “Build for iOS” the first field to fill in is “Application Name”, What I want to ask is, what should be the proper entry for this field ?
Because according to what we wrote in that field Corona Simulator is getting a Build “binary file” named like that.
So when we are uploading the our binary to store. What should be written there - CFBundleIdentifier or CFBundleDisplayname or it doesn’t matter totally ?
Here is my build.settings
settings = {
orientation = {
default = "landscapeLeft",
supported = { "landscapeRight", "landscapeLeft" }
},
iphone = {
plist = {
UIStatusBarHidden = false,
UIPrerenderedIcon = true, -- set to false for "shine" overlay
--UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend
CFBundleIdentifier = "com.application.name",
CFBundleDisplayname = "Application - Name",
CFBundleIconFile = "Icon.png",
CFBundleIconFiles = {
"Icon.png",
"Icon@2x.png",
"Icon-72.png",
"Icon-72@2x.png",
"Icon-Small-50.png",
"Icon-Small.png",
"Icon-Small@2x.png",
},
UIAppFonts =
{
"BradBunR.ttf"
}
}
},
}
Also when I try to get build with this Build Settings I am getting a warning saying:
[text]
warning: This bundle is invalid. The application-identifier entitlement is not formatted correctly; it should contain your 10-character App ID Seed, followed by a dot, followed by your bundle identifier: 6CGNASDWE3.Application(-19054)
[/text]
This warning lead me to think about 2 other cases which are,
1- I know I don’t need to write CFBundleIdentifier in build.settings but when I don’t write it, can I reach Game Center without problem ?
2- Should I write “App ID Seed, followed by a dot, followed by your bundle identifier” in Application Name field when I am getting the build also ?
Sorry for mixing up the things too much. But honestly uploading process is more complicated than development.
[import]uid: 191500 topic_id: 36449 reply_id: 336449[/import]