I am not sure what is going on, I just updated my corona to latest build and all of a sudden my in app stuff is no longer working… store.finishTransaction( event.transaction ) calls just fine but it never finishes the transaction so the next time you go to do anything you get the already purchased but not downloaded (and it is a consumable)…
Something is out of whack for sure. I haven’t even messed with this code and the app is currently working just fine in the app store all i did was update corona haven’t changed 1 line of code.
Before someoen points me to another forum link or asks me to post code, let me say this…
It is extremly simple call store.init, in call back simple store.finishTransaction(event.transaction) and store.purchase({“morecoins”}) and yes that is it
And like I said this code has been working fine and “is working fine in iTunes” all i did was udpate corona, change some graphics and recompile and now in app no longer works.
I have seen a few posts regarding finishTransaction but they all have to do with Google and since I am not using Google figured it wouldn’t be a problem but there is for sure a problem here.
Also to be clear if I roll back the code base to a previous version (not sure what public version it was->was on my hdd since Oct) everything works fine.
I would really not like having to go back 1 build at a time to see where it is broke so if someone from Corona can just look and see where “any” work was done on transactions (ios, google or otherwise) I will start at the one before.
Kind of time sensitive as I have to get my update out this week.
**********UPDATE*************
Apparently 2013.1025 is the issue, rolledback to 2013.1024 and everything is working again…
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