Hi everyone…
I know it’s a long post, but I try to make this work, and I can’t
Please I do need your help, thanks
I want to make a little game, asking questions…
I have 6 objects, and I make a transition to each object to a different position ( 6 positions total )
I get the images of the objects from a table
symbols = { [1] = "notes/object1.png", [2] = "notes/object2.png", [3] = "notes/object3.png", [4] = "notes/object4.png", [5] = "notes/object5.png", [6] = "notes/object6.png" -- and so on ( I have 87 objects here, or 87 images )
So I get a math.random number, 1 to 6
local change = math.random ( 1, 6 )
I and type this
if change == 1 then bolita1 = display.newImageRect (simbolos[numerito1], 230, 204) sceneGroup:insert(bolita1) bolita1.x = display.contentCenterX bolita1.y = display.contentCenterY bolita1:scale(.4, .4) bolita1.alpha = 0 local function bolita1Listener () composer.gotoScene("wrongpage") end bolita1:addEventListener ("tap", bolita1Listener) bolita2 = display.newImageRect (simbolos[numerito2], 230, 204) sceneGroup:insert(bolita2) bolita2.x = display.contentCenterX bolita2.y = display.contentCenterY bolita2:scale(.4, .4) local function bolita2Listener () composer.gotoScene("wrongpage") end bolita2:addEventListener ("tap", bolita2Listener) bolita3 = display.newImageRect (simbolos[83], 230, 204) sceneGroup:insert(bolita3) bolita3.x = display.contentCenterX bolita3.y = display.contentCenterY bolita3:scale(.4, .4) local function bolita3Listener () composer.gotoScene("q2") end bolita3:addEventListener ("tap", bolita3Listener) bolita4 = display.newImageRect (simbolos[numerito3], 230, 204) sceneGroup:insert(bolita4) bolita4.x = display.contentCenterX bolita4.y = display.contentCenterY bolita4:scale(.4, .4) local function bolita4Listener () composer.gotoScene("wrongpage") end bolita4:addEventListener ("tap", bolita4Listener) bolita5 = display.newImageRect (simbolos[numerito4], 230, 204) sceneGroup:insert(bolita5) bolita5.x = display.contentCenterX bolita5.y = display.contentCenterY bolita5:scale(.4, .4) local function bolita5Listener () composer.gotoScene("wrongpage") end bolita5:addEventListener ("tap", bolita5Listener) bolita6 = display.newImageRect (simbolos[numerito5], 230, 204) sceneGroup:insert(bolita6) bolita6.x = display.contentCenterX bolita6.y = display.contentCenterY bolita6:scale(.4, .4) local function bolita6Listener () composer.gotoScene("wrongpage") end bolita6:addEventListener ("tap", bolita6Listener) elseif change == 2 then -- // I do the same for all the other 5 numbers else -- // Keep going like that It's a long CODE end
So finally in the SHOW scene ( in the “did” part ) I do this
local function uno1() local numero1 = math.random ( 1, 6 ) if numero1 == 1 then transition.to(bolita1, {time = 450, x = pos1.x, y = pos1.y, alpha = 1, transition=easing.outBounce}) elseif numero1 == 2 then transition.to(bolita2, {time = 450, x = pos2.x, y = pos2.y, alpha = 1, transition=easing.outBounce}) elseif numero1 == 3 then transition.to(bolita3, {time = 450, x = pos3.x, y = pos3.y, alpha = 1, transition=easing.outBounce}) elseif numero1 == 4 then transition.to(bolita4, {time = 450, x = pos4.x, y = pos4.y, alpha = 1, transition=easing.outBounce}) elseif numero1 == 5 then transition.to(bolita5, {time = 450, x = pos5.x, y = pos5.y, alpha = 1, transition=easing.outBounce}) else transition.to(bolita6, {time = 450, x = pos6.x, y = pos6.y, alpha = 1, transition=easing.outBounce}) end end timer1 = timer.performWithDelay ( 50, uno1, 100 )
I get another math.random to send the images to a different position
I know it’s not the best way to write the same thing
but that’s all I know.
THE PROBLEM and weird stuff
The code works fine… relaunch…fine…relaunch…fine
after a few times 6 or seven
One of the images comes REALLY BIG, and another image “really small” – WEIRD!!!
I relaunch… fine, so I play a few times and there it is – the big image again…
I see no where in the code a change of :scale
or something that makes that big image show
and also why it works fine for many times, and then not works fine?
If you can tell me a better or easy way to do the same thing I will appreciate it a lot.
Thanks for your time