This only happens if the game is suspended with the power button or is put into sleep mode. It doesn’t happen if the game is suspended by the home button.
I’m printing all system events to console. If suspended as described above, sometimes no suspend event is dispatched. This means we cannot save the game and we cannot mute/kill music playback. When the game is resumed, the (missing) suspend event and then the resume event gets dispatched.
We received memory warnings sometimes (and resolved them), maybe this helps you finding the problem.
This issue exists on multiple projects, not just one game.
reproduced on several Samsung Nexus One devices
Android Version 4.0.x, seems not to happen on 2.2!
tried corona version 807, 818 and 819
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