Hi,
Can I use 640x960 (doubled 320x480) size as starting resolution for iOS apps?
My game is in portrait orientation and because bg scrolls up, the width is only important…
Here is my (quite standard) config.lua file:
local aspectRatio = display.pixelHeight / display.pixelWidth
application = {
content = {
width = aspectRatio > 1.5 and 640 or math.ceil( 960 / aspectRatio ),
height = aspectRatio < 1.5 and 960 or math.ceil( 640 * aspectRatio ),
scale = “letterBox”,
fps = 60,
imageSuffix = {
["@2x"] = 1.5,
},
},
}
In this example @2x is the same as @4x if the starting resolution is 320x480. Right?
But I don’t know which suffix to use for @3x sized images (from 320x480 setup) in 640x960 situation.
Am i asking nonsense question?
Any help?