Sound and image bugs on build 699

Build 699 doesn’t stop the sound (audio.loadSound) when the home button is pressed on Android, it still plays in the background. Large resolution JPEG (size around 90 kB) and PNG (size around 900 kB) images are also losing colors, probably going from 32-bit to 16-bit. These bugs do not occur on build 689. I’ve not tried the version between these builds. [import]uid: 88922 topic_id: 18514 reply_id: 318514[/import]

I can’t reproduce your audio issue. I tested it with sample apps “Media\SimpleMixer” and “Media\AudioPlayer” included with the Corona SDK on a Kindle Fire, Nexus S, and Samsung Galaxy S2. Both of those sample apps use the Lua “audio” and “media” API to play music.

Can you please send us a sample project that would allow us to reproduce this issue? You can do so by clicking the “Report a Bug” link at the top of this web page.

Regarding images, Corona will automatically reduce the color quality from 32-bit to 16-bit for large images on low-end Android devices that do not have enough memory to hold the image. This way Corona can run an app at high quality for high-end Android devices and low quality on low-end Android devices… but bottom line the app will still work (because crashing with out-of-memory issues should be avoided to avoid 1 star reviews). Corona will log a message if the image quality was reduced, which you can see via “adb logcat”. [import]uid: 32256 topic_id: 18514 reply_id: 71134[/import]

I’ve reported the bug with a sample project. Case #10258. [import]uid: 88922 topic_id: 18514 reply_id: 71397[/import]