Sound causing slow down on Android

Hi all,
I’m well aware of the common issue of seeing a small delay of a sound being called and then executed too late. This is NOT that issue.

My problem is I built my project to android and added it to the device. The sound was in a folder so it was not working. I guess android just ignored the sound files and let the game do its thing. All images and game logic working at full speed.

I pulled all sound out of the file and put them in line with my main.lua file. Sound works fine and synchronized with events. (i.e not getting that sound delay.) However, all graphics are moving at a quarter speed. The game is unplayable with sound.

I found Rob Miracle giving this advice for the delay sound problem (Advice here!)
“I think the current recommendation is for time sensitive, short clips, to use the media.* library on Android only and use audio.* on iOS and on Android for non-time sensitive and longer clips.

audio.* uses the software layer to play the audio and it has a notable lag on Android. media.* writes directly to the hardware bypassing the standards layer.”

I’m assuming the issue is Android is eating up all my memory trying to translate the media through the software. I have a droid DNA with the snapdragon processor and my game is pretty light on memory. Went through and triple checked for major memory leaks.

All that said, I’m not sure what I want from this forum. I think I’m looking for confirmation that other people may have been having this problem or an experienced developer to tell me not to waste another 3 hours trying to fix it.

Thanks in advance for any discussion,
Colt [import]uid: 221639 topic_id: 36240 reply_id: 336240[/import]