I have a mobile game demo getting closer to completion, but there’s a possible glitch with sounds for android…
To avoid latency with the audio api, I’m using media.playEventSound for sound effects like bullets, explosions, etc. and media.playsound to loop an engine thruster sound effect. All sound effects are pre loaded.
It all seems to work fine, but then, every once in a while, sound seems to cut out entirely, then back to normal again after a few seconds (sometimes longer) - has any one else encountered this?
The android apk is at http://8up.uk/demo/