sound doesn't loop when paused and resumed

I’m using the loop parameter in media.playSound, but when I pause the audio with media.pauseSound() and then resume again with media.playSound() the audio resumes the same the same track at the place it was paused but it doesn’t loop. If I don’t use pauseSound() then it loops fine.

Has anyone else run into this?
[import]uid: 8194 topic_id: 2115 reply_id: 302115[/import]

Yes, I confirmed this is a bug using the AudioPlayer sample app. It’s a corner case that we missed.

Thanks,
-Tom [import]uid: 7559 topic_id: 2115 reply_id: 6320[/import]

Should I file a bug report or does one already exist? [import]uid: 8194 topic_id: 2115 reply_id: 6366[/import]

I’ve filed bug #1163 (internal) to track the problem.

Thanks,
-Tom [import]uid: 7559 topic_id: 2115 reply_id: 6379[/import]

Tom,
I am still having this issue in Corona Game Edition 2010.109. Is there a workaround for this bug? [import]uid: 8194 topic_id: 2115 reply_id: 8914[/import]

Issue still remains…? Any workaround for this? [import]uid: 30185 topic_id: 2115 reply_id: 21370[/import]

This is a low priority to fix because of the release of the new openAL APIs. The intent is for the new openAL APIs to replace the existing playSound and and playEventSound APIs, will will go away at some point. [import]uid: 7559 topic_id: 2115 reply_id: 21419[/import]