Hi.
Right now I’m using media.playSound( ); to play my soundeffects, but they cause the game to lag for about a second (it’s very noticeable on both iPhone and Android).
The .play() .stop() trick to “preload” sound does not really solve anything. I have read around the forums but didn’t find a definite answer.
Any advice or examples? [import]uid: 136402 topic_id: 31687 reply_id: 331687[/import]