Does anyone has experience on this?
Guy on screen fires gun hits target off screen so the sound of hitting the target will be softer due to the distance from the camera/viewer. [import]uid: 75783 topic_id: 13775 reply_id: 313775[/import]
Does anyone has experience on this?
Guy on screen fires gun hits target off screen so the sound of hitting the target will be softer due to the distance from the camera/viewer. [import]uid: 75783 topic_id: 13775 reply_id: 313775[/import]
Could you simply do an if statement based on the target.x?
Or do you have something more complex in mind?
[import]uid: 52491 topic_id: 13775 reply_id: 50567[/import]
Hey.
I read somewhere in the API that there’s no control of event sound volume. I haven’t actually attempted to do this yet. Getting the distance should be no problem. [import]uid: 75783 topic_id: 13775 reply_id: 50587[/import]
No, there’s not - however if the sound files aren’t huge (and I assume they are not if they are just for hitting targets) then you could put say, three files instead of one in, all at different volumes, then play whichever one is best suited depending on distance.
Could that work for you? [import]uid: 52491 topic_id: 13775 reply_id: 50707[/import]