I have my ipad game finished, the sound is working, its on my ipad and everything is fine.
Now i’m building for device for iphone4, with the same code and the same audio files.
But now the events sounds are not working on my iphone4 but they work in the simulator.
Anybody any idea what the problem can be?
The game uses up to 24mb memory, could it be a memory problem?
I can find only limited information on allowed memory usage by apps on iphone4.
The audio is:
16-bit, little endian, linear PCM audio data packaged in the Core Audio Format (.caf)
Code and
thanks,
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