sound issue, difference between iPad an iPhone build for device?

I have my ipad game finished, the sound is working, its on my ipad and everything is fine.
Now i’m building for device for iphone4, with the same code and the same audio files.
But now the events sounds are not working on my iphone4 but they work in the simulator.

Anybody any idea what the problem can be?
The game uses up to 24mb memory, could it be a memory problem?
I can find only limited information on allowed memory usage by apps on iphone4.

The audio is:
16-bit, little endian, linear PCM audio data packaged in the Core Audio Format (.caf)

Code and
thanks,
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Not sure what is going on here. Is this the old audio API or the new one?

There really aren’t any differences between iPhone and iPad in our audio backends.

It could be memory, but I thought iPhone 4 had twice the amount of RAM as iPad. So even after the iPhone 4 overhead, I’m surprised RAM would become an issue in this case. You could try not loading a bunch of sounds to see if anything else plays.

Are you sure it isn’t something more silly like the silence switch being turned on on your iPhone? Do any of the other Corona sound examples play on your iPhone 4?

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