Hi,
I’m new to Lua and Android game development and I have a problem getting sound to play.
I made it so sound would play when the “bombTouched” and “balloonTouched” events were triggered
unfortunately once touched they do not play any audio
This is my main.lua so far
----------------------------------------------------------------------------------------- -- -- main.lua -- ----------------------------------------------------------------------------------------- --Add menu -- Start the physics engine local physics = require( "physics" ) physics.start() -- Calculate half the screen width and height halfW = display.contentWidth\*0.5 halfH = display.contentHeight\*0.5 -- Set the background local bkg = display.newImage( "night\_sky.png", halfW, halfH ) -- Score score = 0 scoreText = display.newText(score, halfW, 10) --declare sounds local bombPop = audio.loadSound("sounds/bombPop.wav") local balloonPop = audio.loadSound("sounds/balloonPop.wav") --Add background music -- Define music variables local gameMusic = audio.loadStream( "sounds/gamemusic.mp3" ) -- Play the music local gameMusicChannel = audio.play( gameMusic, { loops = -1 } ) -- Called when the balloon is tapped by the player -- Increase score by 1 local function balloonTouched(event) if ( event.phase == "began" ) then Runtime:removeEventListener( "enterFrame", event.self ) event.target:removeSelf() score = score + 1 scoreText.text = score audio.play =balloonPop end end -- Called when the bomb is tapped by the player -- Half the score as a penalty local function bombTouched(event) if ( event.phase == "began" ) then Runtime:removeEventListener( "enterFrame", event.self ) event.target:removeSelf() score = math.floor(score \* 0.5) scoreText.text = score audio.play =bombPop end end ---------------------------------------- -- Delete objects which has fallen off the bottom of the screen local function offscreen(self, event) if(self.y == nil) then return end if(self.y \> display.contentHeight + 50) then Runtime:removeEventListener( "enterFrame", self ) self:removeSelf() end end -- Add a new falling balloon or bomb local function addNewBalloonOrBomb() -- You can find red\_ballon.png and bomb.png in the GitHub repo local startX = math.random(display.contentWidth\*0.1,display.contentWidth\*0.9) if(math.random(1,5)==1) then -- BOMB! local bomb = display.newImage( "bomb.png", startX, -300) physics.addBody( bomb ) bomb.enterFrame = offscreen Runtime:addEventListener( "enterFrame", bomb ) bomb:addEventListener( "touch", bombTouched ) else -- Balloon local balloon = display.newImage( "red\_balloon.png", startX, -300) physics.addBody( balloon ) balloon.enterFrame = offscreen Runtime:addEventListener( "enterFrame", balloon ) balloon:addEventListener( "touch", balloonTouched ) end end -- Add a new balloon or bomb now addNewBalloonOrBomb() -- Keep adding a new balloon or bomb every 0.5 seconds timer.performWithDelay( 500, addNewBalloonOrBomb, 0 )