@peach
I know peach i fix it. I cut the lenght of the soundfiles and change the quality. Now i have around 5 secounds.
I load also a background sound in the main file. There i have a small loading time too.
I have too a iOS acess to the performance of loading was a bit better. (Ipad2)
I think the issue is that you need to load every soundfile and decode it. Maybe a solution would be to load 2 files with different threads. Multithreading would be a solution.
@RSCdev
i just load in them in the level scene. And play every soundeffect when i need it.
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