SOLVED: MP3 was the culprit. Use wav for short, looped sounds.
I have a few sounds that are designed to loop seamlessly (sort of). When playing them in the simulator they sound ok, but when running the game in an Android device they do not sound well. There is clearly a gap/pause in the sound where it restarts.
Is there a way around this or is it just how Corona projects sounds on Android devices?
Here’s an example of such a sound/app:
local fuelPumpSound = audio.loadSound("fuel\_pump.mp3") audio.play(fuelPumpSound, {channel=3,loops=-1})