Sound not paused

First, let me say that I doubt if this will impact my application’s functionality, but I’m still curious.

I have a simple pause function that, when called, runs

audio.pause(0)

This pause function is called when a button is clicked and works normally when called. When I suspend Corona (Ctrl+Down), click the button, then resume Corona, the pause function is called and all methods except the audio pausing method are run normally.

Anyone know why this is? [import]uid: 89724 topic_id: 16910 reply_id: 316910[/import]

I am not quite nerdy enough (yet ;)) to tell you why it happens, however I’ve noticed it too - it’s never been a problem, just a simulator quirk.

How important is it to you that you get an answer to this? Is it just a general curiosity or something you absolutely must know? If it is the latter let me know and I’ll try to find an answer for you.

Peach :slight_smile: [import]uid: 52491 topic_id: 16910 reply_id: 63736[/import]

Just general curiosity.

You’ve got better things to do and so do I, so you don’t have to waste your time finding an answer. If it’s a simulator quirk, it’ll probably get fixed one way or another in one of the updates.

Thanks for answering! [import]uid: 89724 topic_id: 16910 reply_id: 63782[/import]

No worries; I wouldn’t consider it a waste of my own time, but I’m reluctant to interrupt someone working on some awesome new feature to have them explain to me why it is the case.

Perhaps next time I visit the office :wink:

Peach [import]uid: 52491 topic_id: 16910 reply_id: 63971[/import]