I am still trying to isolate this problem. After a while of playing my game on an iPad (iOS 5.1.1, Corona Build 840), some of the audio stops working (all using audio.play()). While some of the sounds continue to work, others do not. The audio handles are cached once loaded.
This has nothing to do with suspend/resume. I simply play the game for an 30+ minutes and then the issue shows up.
Any know issues that might explain this behavior?
Thanks,
Mike [import]uid: 101075 topic_id: 28389 reply_id: 328389[/import]