Sound problems

Hi guys. I’m trying to add sound on my app, but it happened to something weird.

For example, there are 2 sounds files. One is background sound, and another is effect sound. When it runs first time, it works well both of them, but after going back menu, the background sound is not working. The effect sound is being played well. I don’t know why only the background sound cannot be played. 

I don’t know what problem it is. Give some advice, thanks

Here is code, sfx.lua is just storage to save variable as like using global

local storyboard = require( “storyboard” )

local scene = storyboard.newScene()

local widget = require(“widget”)

local sfx = require(“sfx”)

sfx.backgroundSound = audio.loadStream( “backgroundSound2.mp3”) 

local function playSound(event)

    sfx.backChannel = audio.play( sfx.backgroundSound, {channel = 1, loops = -1} )

    storyboard.gotoScene( “scene1”)

end

function scene:createScene( event )

    local group = self.view

    local button = widget.newButton{

        width = 100,

        height = 100,

        label = “menu”,

        onRelease = playSound

    }

    button.x = display.contentWidth * 0.5

    button.y = display.contentHeight * 0.5

    group : insert(button)

end

scene:addEventListener( “createScene”, scene )

return scene

----------------------------------------------------------------------------------------------menu.lua

local storyboard = require( “storyboard” )

local scene = storyboard.newScene()

local widget = require(“widget”)

local sfx = require(“sfx”)

local soundPath = “Sound/sounds/”

sfx.crashSound = audio.loadSound(  “powerMode.mp3” )

local function playSound(event)

    audio.fade( { channel = 1, time = 2000 } )

    sfx.crashChannel = audio.play( sfx.crashSound, {channel = 2} )

    storyboard.gotoScene( “scene2”)

end

function scene:createScene( event )

    local group = self.view

    local button = widget.newButton{

        width = 100,

        height = 100,

        label = “scene1”,

        onRelease = playSound

    }

    button.x = display.contentWidth * 0.5

    button.y = display.contentHeight * 0.5

    group : insert(button)

end

scene:addEventListener( “createScene”, scene )

return scene

----------------------------------------------------------------------------------------------scene1.lua

local storyboard = require( “storyboard” )

local scene = storyboard.newScene()

local widget = require(“widget”)

local function playSound(event)

    storyboard.gotoScene( “menu”)

end

function scene:createScene( event )

    local group = self.view

    local button = widget.newButton{

        width = 100,

        height = 100,

        label = “gobackMenu”,

        onRelease = playSound

    }

    button.x = display.contentWidth * 0.5

    button.y = display.contentHeight * 0.5

    group : insert(button)

end

scene:addEventListener( “createScene”, scene )

return scene

----------------------------------------------------------------------------------------------scene2.lua

Hi @janyjangjae,

This is likely an issue with how modules are loaded and how you need to access things within and between them. Please watch this entire video, which covers some important details about using Storyboard:

http://www.youtube.com/embed/2IDzu6qWRCM?rel=0

Best regards,

Brent Sorrentino

Hi @janyjangjae,

This is likely an issue with how modules are loaded and how you need to access things within and between them. Please watch this entire video, which covers some important details about using Storyboard:

http://www.youtube.com/embed/2IDzu6qWRCM?rel=0

Best regards,

Brent Sorrentino