Sounds played by Corona SDK have Reverb

Hello,

I noticed an issue regarding the audio engine of Corona SDK.

All sounds being played by Corona have a noticeable reverb on them.

I’m using 16 bit WAV files with 22050 kHz sampling rate and the same sampling rate in the config.lua.

The sounds are loaded via audio.loadSound (…) and played with audio.play (…).

The reverb occurs on my iOS device as well as in the Corona Simulator (Mac OS X). The reverb is definitely not in the original files. I also made a comparison with Unity, which plays the sound files as they really are.

Is this reverb a bug or a feature of Corona SDK? And is there a way to turn it off?

Best regards,

Björn

No, this is not normal and I believe this is the first report of this. Does it happen with our sample apps we provide?

Rob

No, this is not normal and I believe this is the first report of this. Does it happen with our sample apps we provide?

Rob