I am still having an issue with iOS versions of my app stopping audio playing at random times. I was originally told it was a bug with Apple, and to use the newest available Corona to build and that should fix the problem. Unfortunately I am still getting daily emails and reviews about the audio not working.
I am using build 840. I have also confirmed with people who are running into this error that they are using my newest version built with that build number.
Another note, I use this function when transitioning between scenes:
stopSFX = function ()
local result = audio.totalChannels
for i = 2, result do
audio.stop(i)
end
end
Basically I have channel 1 reserved for music, so this should stop all other actively playing sound effects. I do this because I have some semi-long sounds (5-10 seconds) that I do not want still playing when they transition to a new scene. Could this function be causing the issues? [import]uid: 84258 topic_id: 29055 reply_id: 329055[/import]
