Hello, clever people. I’m in the process of porting my app, DJ Mix Fix, from iOS to Android.
I have a problem in that it doesn’t run very well on less powerful devices, and because of the nature of the app, when it doesn’t run well, the sound cuts in and out, rendering the app useless.
There are probably many reasons for this and I know long-term the solution would be to work on optimising the code (or realistically, re-writing it from scratch), but that’s not really an option at the moment as far as I can tell with the limited time and coding skills I currently have.
I’ve got around the problem on iOS by specifying certain features of more recent iOS devices as requirements, which then limits the app’s compatibility to more powerful devices (iPhone 4 and later, basically).
However, as a newbie Android developer I’ve yet to find a similar way to do this for Android devices. I don’t want to make the app available for devices which I know can’t handle it.
If this approach isn’t possible then I guess I’ll have to look further into optimisation, but it’s already pretty simple as it is.
Any help appreciated.
Tony [import]uid: 111970 topic_id: 35001 reply_id: 335001[/import]