Hi
I’m wondering if anyone has done some transition animation based on paths and could give me some feedback on speed. I have a very jerky animation and need to know if it’s because I don’t have the advanced graphics pack yet (I know, I’m saving up) and as a result whenever I do a path based calculation I get a warning in the simulator.
This is fine and I don’t have an issue with it, _but_ my animation is running very very jerkily and I need to know if
a) This is the simulator complaining each time I do a calc is the reason for pausing the process
or
b) My code sucks and I’m trying to move too much stuff.
I’m technically animating ~ 160 displayobjects per transition.
I realise this may be the reason for the delay, but I don’t think so. The actual transition is smooth. What creates the jerk is when transition is initiated (hence invoking the paths) or the drawing of new objects when old ones have scrolled off the screen.
If anyone has used the transition function with the paths I would love to hear from you.
Michael