I’m using Spine for quite some time now to create awesome animations for my games. But the last big update which brought the addition of meshes and a rewrite of parts of the spine runtime, brought up some issues concerning the use of Corona spritesheets.
The last big (Corona) update implemented meshes, which are now also used in the Spine Corona runtime. Looking into the example animations it works as follows:
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Export a texture Atlas using Spine (consists of a texture and and atlas file)
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Create a table with the texture path, which is later used in a fill
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Use the rutimes atlas library to create a fill from the texture and the path to the atlas file
To me this has one big issue:
I’m not able to use Corona spritesheets any longer and I am forced to use Spine atlas files instead. This is very annoing, as it heavily retricts how I organize my images on spritesheets.
It would be great if someone could give me a lead on this.
I created a helper library for the old system (which used “createImage” and “changeImage” functions) and want to update it to the new situation.
