I’ve been playing with the Spine animator for the past 5 days and all I can say is WOW!
My illustration skills are terrible at best, so I was stuck with a static .png as my games hero. I’ve also never taken the time or had time, to work with sprites in Corona, so I’ve never gone there.
Other devs and users of my game Super iBot have commented that my hero, the iBot, was lacking at best, but what could I do? I’ve never worked with sprites, I can’t afford to have custom sprites produced, so I was stuck.
A few days ago the guys at Spine introduced their new animation tool in a post to the Corona Community. Charles also had them on a recent Corona Geeks episode (awesome show BTW) and they talked about their new tool. The Spine runtimes (lua modules) are impressive to say the least and work so smoothly.
When I downloaded the trial, I instantly knew this was the answer to replace my static hero. Since I had no artwork, it took my a 1/2 to figure out and create my iBot template in Photoshop. In this template pose he is standing and looking right. This is the only illustration I needed to work with Spine.
I created each body part as a new layer so I could easily capture a .png of each part to import into Spine.
In 5 days, I’ve been able to produce my animations and integrate them into my game. The integration isn’t complete, but is close. I don’t think 5 days going from a static hero to a fully animated hero is bad considering I’m a terrible artist, I have no animation experience, I had never used Spine (it’s brand new) and I’ve never used sprites.
Here’s a quick preview video of the Spine created iBot into my game for anyone interested in adding animation to their apps.
Spine Created iBot Preview Video
Right now, I’m working on creating “dynamically generated” animations that change relative to the users touch/drag. The Spine runtimes can open up so many possibilities. Load a pre-built animation and alter it in real time? Try that with sprites, this is new territory!
If I get it working, I’ll post another video. It’s only theory now, but should be possible.
IMO, Spine is the biggest thing to hit 2d animation in general and Corona in a long time.
Nail
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