Spine questions

I am thinking to use Spine skeletons for a project and I have some doubts:

1 Are they working perfectly with corona sdk?

2 Can I have some many skeletons as I want in my scene?

3 Can I control some parts of the skeletons with lua inside corona sdk?. I want to orient weapons to the touch directions.

4 If I move one part of the skeleton with lua, the rest are going to move depending of the hierarchy?

5 Can I use physic objects with a character using skeletons?

Regards

  1. Yes

  2. I don’t know how many are feasible, but I have about 10 at a time with no issues. Depends on complexity, I suppose

  3. You can trigger animations in Lua. Animations may affect the whole skeleton, or just parts of it. For example, your character’s arms may have animations for the weapon directions, while the legs have running animations. You normally wouldn’t turn individual joints with Lua. The usual approach is to create the animations in Spine, then combine them in Lua

  4. Yes. See #3

  5. Yes, Spine skeletons are just a bunch of display objects and can have physics attached to them. When using Spine you’re using transitions, not physics, so Spine bones and joints do not translate to physics objects and joints. This means there is some manual work involved in setting up the physics

Thanks you _memo

  1. Yes

  2. I don’t know how many are feasible, but I have about 10 at a time with no issues. Depends on complexity, I suppose

  3. You can trigger animations in Lua. Animations may affect the whole skeleton, or just parts of it. For example, your character’s arms may have animations for the weapon directions, while the legs have running animations. You normally wouldn’t turn individual joints with Lua. The usual approach is to create the animations in Spine, then combine them in Lua

  4. Yes. See #3

  5. Yes, Spine skeletons are just a bunch of display objects and can have physics attached to them. When using Spine you’re using transitions, not physics, so Spine bones and joints do not translate to physics objects and joints. This means there is some manual work involved in setting up the physics

Thanks you _memo