So apparently this doesn’t work
spinner:start()
– load something heavy here –
spinner:stop()
The spinner doesn’t spin at all, I think it’s because it’s in the same thread? Unlinke setActivityIndicator which runs on its own thread.
Then what’s the point of having a spinner widget if they can’t play/show progress while doing something else?
Might as well load an image and then rotate them manually?
Or am I using it wrong?