the splash screen background colour is black how can i change this to white ?
One option is to fill it with a colored rectangle on your main.lua
[lua]local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
bg:setFillColor( 255 )[/lua]
that only works when the games is loaded im talking about the splash screen 
i have made all the splash screen sizes but on my galaxy s4 im still getting a black background behind the image
In Corona there is no such thing as splash screen. When app loads it’s managed by your os and then control of window content render is passed to application. On each render pass screen is empty (filled with black) and then Corona renders app’s content. There is no way to change it, you have to fill your screen with object of difference color (empty pixel = black pixel)
Hi @mmk.verheijden,
To clarify a bit on this, the “splash screen” is shown before Corona begins to render its objects, so the screen is black by default on most devices. Inherently, the splash screen concept is also iOS-only, and Apple designed them to be like a “preview of what your app will look like during menu/play”, no so much for showing a company/studio logo. There is a fair amount of confusion about this in the overall developer community. On Android, splash screens don’t exist, but in Corona we have made them work somewhat the same as iOS, by specifying the “Default” pngs in your project directory.
You can see a list of the suggested sizes here, under “Launch Images”:
http://docs.coronalabs.com/guide/distribution/buildSettings/index.html
Hope this helps,
Brent
Oh, missed it somehow ;( Thought it was about loading app by os
By the way:
So basically, on the lowest level, the solution is still to create object which will cover empty pixels, it means with Default.png texture, isn’t it? There is no mean to change renderer default pixel color, right?
Hi Brent i have seen the page and created :
Default.png 320 × 480
Default@2x.png 640 × 960
Default-568h@2x.png 640 × 1136
Default-Portrait.png 768 × 1004
Default-Portrait@2x.png 1536 × 2008
Default-Landscape.png 1024 × 748
Default-Landscape@2x.png 2048 × 1496
but im still getting black bars at the top and bottom of my image in the s4
you could create the images bigger
also using Brent’s explanation about android use of splash could it be a config.lua issue
One option is to fill it with a colored rectangle on your main.lua
[lua]local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
bg:setFillColor( 255 )[/lua]
that only works when the games is loaded im talking about the splash screen 
i have made all the splash screen sizes but on my galaxy s4 im still getting a black background behind the image
In Corona there is no such thing as splash screen. When app loads it’s managed by your os and then control of window content render is passed to application. On each render pass screen is empty (filled with black) and then Corona renders app’s content. There is no way to change it, you have to fill your screen with object of difference color (empty pixel = black pixel)
Hi @mmk.verheijden,
To clarify a bit on this, the “splash screen” is shown before Corona begins to render its objects, so the screen is black by default on most devices. Inherently, the splash screen concept is also iOS-only, and Apple designed them to be like a “preview of what your app will look like during menu/play”, no so much for showing a company/studio logo. There is a fair amount of confusion about this in the overall developer community. On Android, splash screens don’t exist, but in Corona we have made them work somewhat the same as iOS, by specifying the “Default” pngs in your project directory.
You can see a list of the suggested sizes here, under “Launch Images”:
http://docs.coronalabs.com/guide/distribution/buildSettings/index.html
Hope this helps,
Brent
Oh, missed it somehow ;( Thought it was about loading app by os
By the way:
So basically, on the lowest level, the solution is still to create object which will cover empty pixels, it means with Default.png texture, isn’t it? There is no mean to change renderer default pixel color, right?
Hi Brent i have seen the page and created :
Default.png 320 × 480
Default@2x.png 640 × 960
Default-568h@2x.png 640 × 1136
Default-Portrait.png 768 × 1004
Default-Portrait@2x.png 1536 × 2008
Default-Landscape.png 1024 × 748
Default-Landscape@2x.png 2048 × 1496
but im still getting black bars at the top and bottom of my image in the s4
you could create the images bigger
also using Brent’s explanation about android use of splash could it be a config.lua issue