i found a bug in splash screen,
if i use this code:
local function onSystemEvent( event ) if ( event.type == "applicationExit" ) then graphics.releaseTextures( { type="image" } ) elseif event.type == "applicationSuspend" then if ( system.getInfo( "platform" ) == "android") then native.requestExit() end end end Runtime:addEventListener( "system", onSystemEvent )
even if i put my build.setting in splash screen to false it will always show the corona splash screen.
the line that i discover is giving this kinda of behavior is
graphics.releaseTextures( { type="image" } )
on mac if i build to IOS device it will work like it should (it will not show the splash screen)
on windows machine, if i pass the code to an android it will show the splash screen.
i’m puting a complete project so you can test and confirm this bug.