challenge accepted! 
but yeah, I did some testing a while back with doing this. I started with trying to just divide a normal rectangle up into parts but since there isnt any good filling of a polygon I made a line version of it. It was abit rough and buggy but worked to a point:
http://www.youtube.com/watch?v=XfsUm_Wu_fA
then I though about using some of that technique and apply it to images using a divider mask:
http://www.youtube.com/watch?v=z7C2ZDMP47U
basically what I have is a mask that is half black and half white. Then I have one original image that you slice. I mark the starting point and ending point of the slice, then I calculate the angle that line has and the midpoint of that line. I then switch the original image with two other objects with their masks applied and rotated/moved so it corresponds to the slice. Havent really done much more testing with it so not sure how good it would work in an actual game. And it limits to dividing a object in half once. if you want to divide the bits again Im not sure how you would do it… maybe you would have to create new objects and apply the mask trick again, not sure if the display save thing saves transparent images yet…?