I’m trying to use joints to attach an image body to another to give the effect that it is attached via a small spring. The effect should be that when the device is waved about (using the accelerometer to alter the gravity) the image should sort of waggle on the spot (left, right, up and down, maybe a little rotation) but essentially stay where it is.
I thought the friction or weld joints would do the job, but friction doesn’t seem to do anything and I don’t think there’s enough ‘mathmatical approximation’ in the weld to get the right effect. (Thinking about that; do the maxForce and maxTorque values have any effect on the weld joint? I’m guessing not, but guessing…)
Anyone managed to get this effect before?
Thanks,
Matt. [import]uid: 8271 topic_id: 4436 reply_id: 304436[/import]
[import]uid: 8271 topic_id: 4436 reply_id: 13963[/import]