I have a sprite sheet and associated .lua file that was created with TexturePacker that contains 2 animations - walkLeft and walkRight, each with 3 animation frames.
walkLeft plays perfectly, but walkRight always plays back with an empty frame at the end. I mean that the 3 animation frames play and then a 4th empty frame plays so that it looks like the spite vanishes for a moment before the cycle starts over.
You can download the project from here to see what I mean: http://dl.dropbox.com/u/3302748/spritebug.zip
This project is using SpriteGrabber, but I’ve tried playback using the Corona API as well and have the exact same problem. I also tried exporting the sprite sheet and .lua file from Zwoptex and had the same issue.
So it’s either something I’m doing wrong or some issue with the engine? I’m running Build: 2011.268 (I don’t have a subscription yet) [import]uid: 48658 topic_id: 8407 reply_id: 308407[/import]