Sprite Animation not showing

Hello everyone, i designed a levelOne scene using Composer have all of objects set using physics, run and build it shows up fine no issues, Now I want to animate a character on that scene and this is what I have below. The App runs it prints my print statement , but no animation or sprite to be seen !! No errors in the console log either.

Any Help is appreciated. 

function scene:create( event )

  local sceneGroup = self.view

print (“I made it to level One Scene create”)

                            – Setting up  Animation – 



  local sheetData = { 

  width = 210,

  height = 200,

  numFrames = 18,

  sheetContentWidth = 1024,

  sheetContentHeight = 1024 }

local mySheet = graphics.newImageSheet(“enemySheet.png”,sheetData)

local sequenceData = {

{ name = “normalRun”,start = 1,count = 18,time = 1000}

}

local animation = display.newSprite(mySheet,sequenceData)

animation.x = display.contentWidth/2 -60

animation.y = display.contentHeight + 100   

                                             

animation:play()


  end

What about calling animation:setSequence(“normalRun”) before calling animation:play()?

Did you add (insert) the sprite into the scene’s view (sceneGroup)?

Brent

Thanks all got it fixed , with the help of both. :) 

Regards

JZ 

What about calling animation:setSequence(“normalRun”) before calling animation:play()?

Did you add (insert) the sprite into the scene’s view (sceneGroup)?

Brent

Thanks all got it fixed , with the help of both. :) 

Regards

JZ