Sprite animation or transitions?

Hi guys, 

I have built a little game where a cat hunt birds. If the cat got the bird, the bird ‘explode’ into a cloud of 4 feathers. (hope you know what i mean) 

At this time i’m using a sprite sheet for the explosion. it is 400x2000px (for 10 frames).

As an alternative I cloud build a little function that perform 4 transitions for each single feather (70x40 image). 

Whatdo you think is better for performance? 

Transitions.  Though I don’t think it will look as good

Thanks a lot Jon! I will try this. 

Third option. Use the individual feather textures as particles for a particle emitter.

Rob

Transitions.  Though I don’t think it will look as good

Thanks a lot Jon! I will try this. 

Third option. Use the individual feather textures as particles for a particle emitter.

Rob